Monday, 28 September 2015

Digital Drawings 28/09/2015


 Doing the drawing has really given me a new perspective of colour, this was much more difficult than it had seemed, but I guess that means I should practise more! I tried to use the colour picker as little as possible and hopefully that shows.





These were my abstract concepts, My personal favourite is the white tower with the red background. It really give you a sense of scale and power. I like this style because it allows me to not only generate ideas quickly but these are quite fun to do!

Maya tutorial: Basics (Raygun) 28/09/2015








Doing this Raygun was a really interesting experiment! I have never tried out toon shader but always wanted to, This came out really nice in the end and I am happy with the results. It was surprisingly simple to do and the shader was not to difficult either, I always though doing toon outlines and shader would be really difficult, but it is just a case of switching you workspace to rendering, clicking toon and a bunch of options are there for my disposal.



Friday, 25 September 2015

Maya Tutorial: Basics 25/09/2015


I have used Maya before so I kind of already knew how most of this worked. However there were a couple little tips about Maya I now know that I previously didn't. Here are just a couple egg cups showing my practical work.

Invisible Cities Digital Thumbnails 1-18 (51-106)

A = Anastaisa      B = Argia
C = Armilla      D = Baucis
E = Despina      F = Diomira
G = Ersilia      H = Esmeralda
I = Fedora      J = Isaura
K = Leonia      L = Moriana
M = Octavia      N = Phyllis
O =Sophronia      P = Tamara
Q = Thekla      R = Zenobia
S =Zirma

1-9 (51-59)

10-18 (60-68)
19-25 (69-75)

26-29 (76-80)

30-35 (81-86)
36-41 (87-92)
42-51 (93-102)
52-55 (103-106)




Wednesday, 23 September 2015

'Das Cabinet Des Dr. Caligari' How the Environment Affects the Audience. Review 22/09/2015

'Das Cabinet Des Dr. Caligari' Artwork

Robert Weine's 'Das Cabinet Des Dr. Caligari' is a film that uses madness and insanity as an illusion to cover up the truth of what is really going on. This review will focus on how the environment of the film related and contributed to what was happening in the film. The film was made on February 26th 1920, at which point in time visual effects in films and videogames was not very advanced because of the limitations with technology. Due to this film being one of the first of its kind it has had a massive influence on later generations of films and videogames. Even now the film still has the same impressions on its audience over 80 years later - take this quote from a review for example; "Its an intellectual terror in the grand old style, giving you the same thrill you get from reading Frankenstein or Dr Jeykl and Mr Hyde" (Eaton. 2002). This film is said to be the inspiration for a number of horror films, even now, the film's legacy has been revived, remade and remastered a number of times.

Poster for 'Das Cabinet Des Dr. Caligari'
The film begins with two men sitting down in a forest, this is one of the most important scenes in the film as it plays a big role in unravelling the plot near the end. It is one of only two scenes in the entire film that is almost all natural and real. As you notice in the film there is a lot of drawn and hand crafted backgrounds, all of which can look very distorted and odd, giving a sense of unease and danger. In the real world, things tend to usually look normal and natural, say for instance a town, you expect houses aligned in a particular fashion, pointing straight up with little to no curves. In the film however, most of the backgrounds are very distorted and out of place giving a feeling of madness and anxiety, it does not look correct. Take for example the town; it is twisted, claustrophobic and warped, all to give the impression of unease and madness like something is wrong. What stands out is that because the film was made in 1920 when there were little to no special effects, it was the first of its kind and is nothing compared to the resources we have now. But in the 1920's this film was very ahead of it's time; the black and white colour scheme really suited the theme of the film and it compliments the overall feeling of the film. Having the darker colours where you can't see anything gives the movie a feeling of unknown and fear, not knowing what is there lurking in the darkness.

 'Das Cabinet Des Dr. Caligari' City Backdrop
'Das Cabinet Des Dr. Caligari' Dr. Caligari's shack
Another piece of evidence to suggest that the environment plays a crucial role in selling the genre to it's audience is that the sets are like something you would see out of a pantomime, telling the audience that everything is not real and merely an illusion. Once again though, this could be due to either lack of resources or just the sheer amount of time it would have taken to create all those sets. More advanced sets would have taken up a large portion of the production. However one scene in the film is able to show that the way the set was designed  was intentional, when Ceaser (Conrad Veidt) attempts to murder Jane (Lil Dagover) notice how there is only a small amount of distortion in the set. Remember that this is all in Francis's (Friedrich Feher) head and we are currently watching an event which took place without Francis's presence. This reinforces the concept that the stage design was intentional and not a coincidence. How could Francis witness an event which he never attended?

'Das Cabinet Des Dr. Calidari' Street Concept
'Das Cabinet Des Dr. Calidari' Night time street

Tuesday, 22 September 2015

Influence Map 22/09/2015

 
These are some of the images that have inspired me for my concepts. I might go for the city of Armilla just because of the scale of it. It sound like a really interesting design for what I have read, "A forest of pipes that end in taps, showers, spouts, overflows." It is also a fact that all of these cities are inspired by Venice, so I am going to try and show my inspiration from Venice in my drawings.

Friday, 18 September 2015

Concept artists to use in research and creative development.


This research is for myself and other students in the first year doing the "Invisible Cities" project. Here are some artists that are really good for using reference in your written research and generating your thumbnail ideas.

Concept Architecture Artists:
  • Giovanni Piranesi VII
  • Mary Blair
  • Etienne Louis Boullee
  • Lebbus Woods
  • Hermann Finsterlin
  • Zaha Hadid


  • Erich Kellehut
  • Graham Rawle
  • Ralph McQuarrie

I would also recommend using film and game concept art to influence your thumbnails. Here are a few good examples:
  • Halo (Game)

               
  • Star Wars (Movie)

  • Mirrors Edge (Game)

  • Destiny (Game)

  • Brave (Movie)

  • Frozen (Movie)

  • Skyrim (Game)